BBFA033

Animation-I

L-T-P0-1-3 Session2025-26 TypeLab / Practical
Appears in 1 semester

BFA Applied Arts · Sem 3 (Electives: Photography-I/ Entertainment-I/ Animation-I)

Syllabus

4 units · 40 lecture hours
Unit1

Unit 1: Experimental Animation

10 hrs
  • Cut-out animation (cardboard sets, houses, layouts designing).
  • Clay animation.
  • Stop motion shooting technique.
  • Animation set designing (tabletop).
  • Clay character modelling.
  • Table-top model lighting.
  • Technique of working in groups.
  • Experimental animation works with different media.
Unit2

Unit 2: Foundation of Animation

10 hrs
  • Drawing with the help of basic shapes.
  • Animal study.
  • Human anatomy.
  • Shading techniques.
  • Live model study.
  • Introduction: Importance of confidence in drawing.
  • Difference between "looking at the drawing" and "seeing the drawing."
  • Understanding what is observed.
  • Procedure: How to approach a drawing.
  • Importance of guideline and line of action.
  • Overcoming fear in drawing.
  • Drawing for animation.
  • Introduction to making drawings for animation.
  • Understanding shapes and forms.
Unit3

Unit 3: Fundamental Principle of Animation

10 hrs
  • Introduction to the types of equipment.
  • Animator's drawing tools.
  • Animation table and light box.
  • Field charts.
  • Line tests.
  • Exposure sheet ("X" sheet).
  • Perspective in animation.
Unit4

Unit 4: Introduction to 3D Animation.

10 hrs
  • Introduction to 3D Animation.
  • Basics of 3D workspace and interface.
  • 3D modelling techniques.
  • Texturing and shading.
  • Lighting in 3D.
  • Rigging and character setup.
  • Animation principles in 3D.
  • Camera and rendering techniques.
  • Introduction to visual effects (VFX) in 3D.
  • Project work and portfolio development.
Course Objectives5 points
  • To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
  • To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
  • To enable students to combine traditional art skills with digital tools for animation production.
  • To foster creativity, conceptual thinking, and problem-solving in developing animated content.
  • To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course
Course Outcomes (COs)5 outcomes

After completion of the course student will be able to:

  1. CO1Students will be able to understand the fundamental principles and techniques of animation. KL2
  2. CO2Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing. KL 3
  3. CO3Students will be able to create animated sequences using traditional and digital art skills. KL6
  4. CO4Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact. KL 4
  5. CO5Students will be able to develop professional-quality animation projects suitable for media and entertainment industries. KL 6

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Official AKTU syllabus

This subject is on page 20, 21, 22 of the original AKTU PDF.

Official AKTU syllabus PDF ↗