BBFA042

Entertainment Design-II

L-T-P0-1-3 Session2025-26 TypeLab / Practical
Appears in 1 semester

BFA Applied Arts · Sem 4 (Electives: Photography-II/ Entertainment-II/ Animation-II)

Syllabus

2 units · 40 lecture hours
Unit1

Unit 1: Simple Editing

20 hrs
  • Understanding editing software.
  • Introduction to non-linear editing.
  • Basics of visual effects and image processing.
Unit2

Unit 2: Advanced Editing

20 hrs
  • Multi-source playback and control techniques.
  • Typography, motion graphics, and titling.
  • Shooting using composition principles.
  • Advanced editing techniques.
  • Applying motion graphics in video. Evaluation Methodology
  • Individual’s daily performance
  • Project Review: Mid Semester
  • Project Submission & Viva: End of the Semester
Course Objectives6 points
  • To introduce students to the concept and scope of entertainment design as a creative discipline.
  • To enable students to understand the role of design in films, animation, gaming, advertising, theatre, and digital media.
  • To develop skills in visual storytelling, character design, environment design, and props design.
  • To integrate traditional art skills with digital tools for entertainment-based applications.
  • To foster creative problem-solving, conceptual thinking, and innovation in entertainment design projects.
  • To prepare students for industry-oriented practices in entertainment and media production. Desired outcome of the course
Course Outcomes (COs)6 outcomes

After completion of the course student will be able to:

  1. CO1Students will be able to understand the concept, scope, and role of entertainment design in media and communication. KL2
  2. CO2Students will be able to apply design principles in films, animation, gaming, theatre, and digital media. KL 3
  3. CO3Students will be able to create visual storytelling through character, environment, and props design. KL6
  4. CO4Students will be able to integrate traditional art skills with digital tools for entertainment design projects. KL 2
  5. CO5Students will be able to analyze entertainment design projects to solve creative problems and communicate concepts effectively. KL 4
  6. CO6Students will be able to develop industry-oriented entertainment design solutions with innovation and professionalism. KL 6

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Official AKTU syllabus

This subject is on page 42, 43 of the original AKTU PDF.

Official AKTU syllabus PDF ↗