BBFA043

Animation-II

L-T-P0-1-3 Session2025-26 TypeLab / Practical
Appears in 1 semester

BFA Applied Arts · Sem 4 (Electives: Photography-II/ Entertainment-II/ Animation-II)

Syllabus

4 units · 40 lecture hours
Unit1

Unit 1: Techniques for Animation

10 hrs
  • Drawing for animation: exercises and warm-ups on pegging sheets.
  • Quick studies from real life.
  • Sequential movement drawing. Caricaturing the action.
  • Thumbnails, drama, and psychological effects.
  • Motion studies and drawing for motion.
Unit2

Unit 2: Audio Video Technology

10 hrs
  • Digitization of AV data from tape to computer hard disk. Understanding the playback deck and signal processing of S-video, FireWire, and composite video.
  • Editing workstation management: disk space and speed requirements.
  • Broadband and streaming video technology.
  • Using editing software: basics and implementation of non-linear editing techniques.
  • Mastering final edit line: audio levels, colour correction, audio mixing, mixed/unmixed versions.
  • Importing and applying compatible graphics files. Understanding compression, its effects, and various methods.
Unit3

Unit 3: Computer Fundamentals of Computer Graphics and Multimedia

10 hrs
  • Basics of computer graphics.
  • Fundamentals of multimedia technology.
  • Understanding digital media integration.
Unit4

Unit 4: Computer Fundamentals of 2D Animation

10 hrs
  • and 3D Graphic Animation Design
  • Fundamentals of 2D animation.
  • Fundamentals of 3D graphic animation design.
  • Understanding animation software tools and workflow. Evaluation Methodology
  • Individual’s daily performance
  • Project Review: Mid Semester
  • Project Submission & Viva: End of the Semester
Course Objectives5 points
  • To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
  • To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
  • To enable students to combine traditional art skills with digital tools for animation production.
  • To foster creativity, conceptual thinking, and problem-solving in developing animated content.
  • To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course
Course Outcomes (COs)5 outcomes

After completion of the course student will be able to:

  1. CO1Students will be able to understand the fundamental principles and techniques of animation. KL2
  2. CO2Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing. KL 3
  3. CO3Students will be able to create animated sequences using traditional and digital art skills. KL6
  4. CO4Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact. KL 4
  5. CO5Students will be able to develop professional-quality animation projects suitable for media and entertainment industries. KL 6

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Official AKTU syllabus

This subject is on page 43, 44, 45, 46 of the original AKTU PDF.

Official AKTU syllabus PDF ↗