BMC052

Computer Graphics and Animation

Session2025-26 TypeTheory
Appears in 1 semester

MCA · Sem 4 (Elective-5)

Syllabus

5 units · 40 lecture hours
Unit1

Unit 1: Introduction and Line Generation

8 hrs

Types of computer graphics, Graphic Displays- Random scan displays, Raster scan displays, Frame buffer and video controller, Points and lines, Line drawing algorithms, Circle generating algorithms, Mid-point circle generating algorithm, and parallel version of these algorithms.

Unit2

Unit 2: Transformations

8 hrs

Basic transformation, Matrix representations and homogenous coordinates, Composite transformations, Reflections and shearing. Windowing and Clipping: Viewing pipeline, Viewing transformations, 2-D Clipping algorithms- Line clipping algorithms such as Cohen Sutherland line clipping algorithm, Liang Barsky algorithm, Line clipping against non rectangular clip windows; Polygon clipping – Sutherland Hodgeman polygon clipping, Weiler and Atherton polygon clipping, Curve clipping, Text clipping.

Unit3

Unit 3: Three Dimensional

8 hrs

3-D Geometric Primitives, 3-D Object representation, 3 D Transformation, 3-D viewing, projections, 3-D Clipping. Curves and Surfaces: Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts of Spline, Bspline and Bezier curves and surfaces.

Unit4

Unit 4: Hidden Lines and Surfaces

8 hrs

Back Face Detection algorithm, Depth buffer method, A- buffer method, Scan line method, basic illumination models– Ambient light, Diffuse reflection, Specular reflection and Phong model, Combined approach, Warn model, Intensity Attenuation, Color consideration, Transparency and Shadows.

Unit5

Unit 5: Multimedia Systems

8 hrs

Design Fundamentals, Back ground of Art, Color theory overview, Sketching & illustration, Storyboarding, different tools for animation. Animation: Principles of Animations, Elements of animation and their use, Power of Motion, Animation Techniques, Animation File Format, Making animation for Rolling Ball, making animation for a Bouncing Ball, Animation for the web, GIF, Plugins and Players, Animation tools for World Wide Web.

Course Outcomes (COs)5 outcomes

After completion of the course student will be able to:

  1. CO1Understand the graphics hardware used in field of computer graphics.K2
  2. CO2Understand the concept of graphics primitives such as lines and circle based on different algorithms.K2, K4
  3. CO3Apply the 2D graphics transformations, composite transformation and Clipping concepts.K4
  4. CO4Apply the concepts and techniques used in 3D computer graphics, including viewing transformations, projections, curve and hidden surfaces.K2, K3
  5. CO5Perform the concept of multimedia and animation in real life.K2, K3

Suggested Readings

  1. Hearn D. and Baker M. P., “Computer Graphics C Version”, Pearson Education
  2. Foley, Vandam, Feiner, Hughes,“Computer Graphics principle”, Pearson Education.
  3. Rogers, “ Procedural Elements of Computer Graphics”, McGraw Hill
  4. Newman W. M., Sproull R. F., “Principles of Interactive computer Graphics”, McGraw Hill.
  5. Sinha A. N. and Udai A. D.,” Computer Graphics”, McGraw Hill.
  6. Mukherjee, “Fundamentals of Computer graphics & Multimedia”, PHI Learning Private Limited.
  7. Vaughan T., “Multimedia, Making IT Work”,Tata McGraw Hill.

Official AKTU syllabus

This subject is on page 47 of the original AKTU PDF.

Official AKTU syllabus PDF ↗