BP806T AEC5

Futuristic Pharma through AR/VR: Pharma 4.0 (Theory)

L-T-P2-0-0 Session2026-27 TypeTheory
Appears in 1 semester

B.Pharm · Sem 8 (AEC – Elective 7)

Syllabus

5 units · 30 lecture hours
Unit1

Unit 1: Introduction to AR/VR and Tools

6 hrs
  • Understanding AR and VR: Concepts, Tools, and Devices Hands-on demo of Google Cardboard, Oculus, or similar headsets Difference between AR, VR, and Mixed Reality (MR)
  • Exploring AR/VR Platforms for Life Sciences Overview of software: Unity 3D, Vuforia, WebAR, JigSpace, ARKit Demo of existing pharma-related AR/VR apps (e.g., Human Anatomy VR)
Unit2

Unit 2

6 hrs

AR/VR in Pharmaceutical Education and Training Use of apps for visualizing drug-receptor interaction Virtual dissection and interactive physiology Simulated tablet compression and coating machines Training modules on aseptic techniques using VR Counseling Patients in a Virtual Pharmacy Setup Use of avatars and scenarios for OTC counseling, prescription explanation Emphasis on communication and empathy in virtual settings

Unit3

Unit 3

6 hrs

AR/VR in Manufacturing and Pharma 4.0 Digital Twin Concept & Virtual Plant Walkthrough Create mock layouts of pharma production plants in AR Navigate a cleanroom and observe equipment placement virtually Smart Maintenance and SOP Training via AR Integrating AR with Sensors and QR-based Inventory Real-world temperature/humidity sensors Live monitoring of warehousing systems Pharma 4.0 Compliance and Regulatory Perspectives Virtual audit readiness Documentation and equipment validation trails using AR mock-ups

Unit4

Unit 4

6 hrs

AR/VR for Patient-Centric Applications Patient Leaflets and Drug Delivery Tutorials Creating content showing how to use inhalers, injectables, or devices Overlay content on medicine boxes or instruction cards AR/VR for Mental Health, Pain, and Rehabilitation Therapy Case studies: VR for phobia therapy, chronic pain, relaxation therapy Digital Adherence Tools with AR Guidance Real-time AR reminders linked to prescription schedules AI avatars for personalized patient nudges

Unit5

Unit 5

6 hrs

Project-Based Integration and Evaluation Mini Project: Create an AR/VR-Based Solution Example: VR tour of GMP plant, AR-based patient education module Demo Unity or online tools like CoSpaces / ZapWorks Unit No.

Course Objectives6 points
  • The objectives of this course are to:
  • Introduce the fundamental concepts of Augmented Reality (AR) and Virtual Reality (VR) technologies and their applications in the pharmaceutical sector.
  • Provide hands-on exposure to AR/VR tools used in pharmaceutical manufacturing, training, simulation, and patient education.
  • Develop skills in utilizing immersive technologies for pharmaceutical research, formulation development, and scientific communication.
  • Explore the integration of Pharma 4.0 technologies, including AI, IoT, and AR/VR, in smart pharmaceutical manufacturing and regulatory compliance.
  • Familiarize students with emerging immersive solutions in the pharmaceutical industry that support quality assurance, training, and regulatory standards.
Course Outcomes (COs)5 outcomes

After completion of the course student will be able to:

  1. CO1Explain the core principles of Pharma 4.0 and distinguish immersive technologies (AR, VR, MR, XR) and their components relevant to pharmaceutical applications.
  2. CO2Demonstrate hands-on proficiency in using AR/VR hardware and software tools to create basic immersive pharmaceutical experiences.
  3. CO3Apply AR/VR technologies in drug discovery, molecular modeling, and collaborative virtual research environments.
  4. CO4Design AR/VR training simulations and SOP overlays for pharmaceutical manufacturing, GMP practices, and quality control.
  5. CO5Develop and present immersive pharma solutions that meet compliance standards, validation protocols, and Pharma 4.0 integration needs.
Recommended References (Preferably latest edition):4 books
  1. Schmalstieg D, Hollerer T. Augmented Reality: Principles and Practice. 1st ed. Boston: Addison-Wesley Professional; 2016.
  2. Craig AB. Understanding Augmented Reality: Concepts and Applications. 2nd ed. Burlington: Morgan Kaufmann; 2018.
  3. Umeda B, Thompson KK, editors. Virtual and Augmented Reality in Medical and Pharmaceutical Applications. 1st ed. Cambridge: Elsevier; 2022.
  4. Huang Y, Jiang P, editors. Digital Twin-Driven Smart Manufacturing. 1st ed. Amsterdam: Elsevier; 2020. Course Title Course Type

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Official AKTU syllabus

This subject is on page 284, 285, 286, 287 of the original AKTU PDF.

Official AKTU syllabus PDF ↗