BBFA053

Animation-III

L-T-P0-1-3 Session2026-27 TypeLab / Practical
Appears in 1 semester

BFA Applied Arts · Sem 5 (Elective-III)

Syllabus

5 units · 35 lecture hours
Unit1

Unit 1: Advanced Principles of Animation

10 hrs
  • Character design
  • Shapes to define characteristics and attitudes
Unit2

Unit 2: Digital Production

10 hrs
  • Basic art of filmmaking using current digital software/hardware tools
  • Overview of pre-production planning — program ideas, production models
  • Pre-production and post-production activities
Unit3

Unit 3: Computer Fundamentals of 2D Ink, Paint and Compositing

10 hrs
  • 2D ink and paint workflow
  • Basics of digital compositing
Unit4

Unit 4: Computer Fundamentals of 3D Modelling

Basics of 3D modelling workspace and tools

Unit5

Unit 5: Computer Fundamentals of Web Designing and Development

5 hrs

Basics of web design and development relevant to animation portfolios/delivery

Practical Work

  1. Suggested ASSIGNMENTS
  2. Assignment: Design an original animated character (front/side/T-pose) and create a short pre-production package (character sheet, storyboard, production plan).
Course Objectives4 points
  • To build advanced knowledge of the principles of animation, especially character design.
  • To introduce digital production workflows for filmmaking using current software and hardware.
  • To build foundational computer skills in 2D ink-and-paint, compositing and basic 3D modelling.
  • To introduce fundamentals of web design and development relevant to animation delivery.
Course Outcomes (COs)4 outcomes

After completion of the course student will be able to:

  1. •Apply advanced principles of animation to character design.
  2. •Explain pre-production, production and post-production workflow in digital filmmaking.
  3. •Perform basic 2D ink, paint and compositing operations digitally.
  4. •Understand the fundamentals of 3D modelling and web design and development.
Text Books & References5 books

TEXTBOOKS

  1. Richard Williams, The Animator's Survival Kit, Faber & Faber.
  2. Isaac Kerlow, The Art of 3D Computer Animation and Effects, Wiley.

Reference Books

  1. Tony White, Animation from Pencils to Pixels, Focal Press.

Online Resources

  1. https://www.animationmentor.com
  2. https://www.cartoonbrew.com

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Official AKTU syllabus

This subject is on page 24 of the original AKTU PDF.

Official AKTU syllabus PDF ↗